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'Mech Stats
Tonnage (tons) 60 Accel. (m/sec) 7.87
Armor points 412 Decel. (m/sec) 11.81
Flushes 3 Top Speed (kph) 115.06
Torso speed (deg/sec) 60 Top Speed Gimped (kph) 28
Torso Range (degrees) 280 Turn Rate (deg/sec) 0.52
Heat Sinks 12    

Weapon Stats
Location Weapon Ammo Heat Damage Reload Range







LA C Large Pulse   8 8 3.5 600
RA C Large Pulse   8 8 3.5 600
LA C MG 200 0 0.3 0.3 150
Omni Rack C MG 200 0 0.3 0.3 150
Omni Rack C MG 200 0 0.3 0.3 150
RA C MG 200 0 0.3 0.3 150
LT C LRM 5 24 2 1/Missile 3 1800
Rt C LRM 5 24 2 1/Missile 3 1800
LT C LRM 10 24 4 1/Missile 5 1800
Rt C LRM 10 24 4 1/Missile 5 1800

Sub-Systems

Beagle Active Probe Capable of detecting and identifying even shut-down and camouflaged units at distances much greater than standard-issue electronic warfare (EW) suites, the active probe is a valued addition to any recon unit.
Light Amplification

Overview:
With its hunched shoulders and protruding head looking so much like a vulture that it earned that nickname.

Capabilities:
The Vulture serves mostly as a fire-support 'Mech. The twin racks of 20 long-range missiles can certainly hasten along the enemy's death. Should the Vulture injure an enemy at long range, it can take fate into its own hands and use its laser weaons to finish off its foe.

Deployment:
Though seen first in the Draconis Combine and shortly thereafter in the Free Rasalhague Republic, the Vulture has since appeared with all the Clans. The Ghost Bears use it with the greatest frequency, but the Smoke Jaguars also favor the 'Mech. The Vulture is somewhat less common, but by no means rare, with the other warrior Clans.

Quoted from "BattleTech: Technical Readout 3050"


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updated February 9, 2004